You call forth a Cosmic Being. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Cosmic Being stat block. When you cast the spell, choose Traveler, Challenger, or Invoker. The creature resembles an outsider of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it take the Dodge action and uses its move to avoid danger.
Cosmic Being
Medium outsider
Armor Class 12 + the level of the spell (natural armor), 14 + the level of the spell (natural armor) (Challenger Only)
Hit Points 50 + 15 for each spell level above 5th
Speed 30 ft.; fly 30 ft. (hover) (Invoker Only)
Damage Resistances radiant; necrotic
Damage Immunities force
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision60 ft., passive Perception 10
Languages Draconic, understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Challenge of the Being (Challenger Only). The outsider can force enemies into single combat. As a bonus action an enemy within 30 ft. must succeed on a Charisma saving throw against your spell save DC or be force into single combat; that creature can't attack anyone exepct the outsider until the end of it's turn.
Cosmic Allignement Aura (Traveler Only). At the start of each of the outsider’s turns, each creature within 10 feet of the outsider must succeed on a Wisdom saving throw against your spell save DC or take 2d4 radiant damage if they are enemies or gain same ammount of temporary hit point if they are allies, provided that the outsider isn’t incapacitated.
Actions
Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down).
Fiery Hammer (Challenger Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level bludgeoning damage. Enemies hits by this attack have disadvantage on attack roll against the outsider untill the end of their next turn.
Sunlight Spear (Traveler Only). Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 3 + the spell’s level radiant damage.
Cosmic Rain (Invoker Only). Ranged Spell Attack: this spell always hits a target within his range, range 120 ft., one creature. Hit: 2d4 + 3 + the spell’s level force damage.
* - (A dark crystal ball with an exact replica of the constellations inside worth at least 400 gp)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/23/2020 1:45:14 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments