Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth a Cosmic Being. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Cosmic Being stat block. When you cast the spell, choose Traveler, Challenger, or Invoker. The creature resembles an outsider of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it take the Dodge action and uses its move to avoid danger.

Cosmic Being

Armor Class 12 + the level of the spell (natural armor), 14 + the level of the spell (natural armor) (Challenger Only)

Hit Points 50 + 15 for each spell level above 5th

Speed 30 ft.; fly 30 ft. (hover) (Invoker Only)

STR
16(+3)
DEX
14(+0)
CON
16(+3)
INT
16(+3)
WIS
10(+0)
CHA
10 (+0)

Damage Resistances radiant; necrotic

Damage Immunities force

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision60 ft., passive Perception 10

Languages Draconic, understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Challenge of the Being (Challenger Only). The outsider can force enemies into single combat. As a bonus action an enemy within 30 ft. must succeed on a Charisma saving throw against your spell save DC or be force into single combat; that creature can't attack anyone exepct the outsider until the end of it's turn.

Cosmic Allignement Aura (Traveler Only). At the start of each of the outsider’s turns, each creature within 10 feet of the outsider must succeed on a Wisdom saving throw against your spell save DC or take 2d4 radiant damage if they are enemies or gain same ammount of temporary hit point if they are allies, provided that the outsider isn’t incapacitated.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down).

Fiery Hammer (Challenger Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level bludgeoning damage. Enemies hits by this attack have disadvantage on attack roll against the outsider untill the end of their next turn.

Sunlight Spear (Traveler Only). Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 3 + the spell’s level radiant damage. 

Cosmic Rain (Invoker Only). Ranged Spell Attack: this spell always hits a target within his range, range 120 ft., one creature. Hit: 2d4 + 3 + the spell’s level force damage.

 

* - (A dark crystal ball with an exact replica of the constellations inside worth at least 400 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2020 1:45:14 PM
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Available For: Wizard (Legacy) - Chronurgy Magic

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