Level
4th
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Charmed (...)
You weave arcane flows that turn friends and strangers alike into fierce enemies. Choose a point within 60 feet of you and all creatures in a 30 foot cube must make an Intelligence saving throw. On a failure, the creature becomes Charmed and attacks the nearest creature to it. On a success, the creature is aware of the spell's effect and the caster. The creature can repeat the save at the end of their turn.
For evert level the spell is cast at higher than 4th, the cube increases by 5 feet.
* - (a small vial of Goristro sweat)
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