Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

You summon a cascade of snow, ice, and small bits of debris in a 25 foot square originating from you.. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 bludgeoning damage and becomes trapped in the avalanche. If a creature is trapped in the avalanche at the end of its turn, it takes 2d6 cold damage. A trapped creature can use it's action to make an Athletics or Acrobatics check against your spell save DC. On a successful save, a creature takes half as much damage and isn’t trapped Until the spell ends, you can use a bonus action on your turn to move the avalanche up to 30 feet in a single direction. Any creature that the avalanche moves over must make the Dexterity saving throw or take the damage. If a creature is trapped in the avalanche when it moves, it takes the damage, no saving throw required.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Shady_Dave

Comments

Posts Quoted:
Reply
Clear All Quotes