Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

You can use words, music and songs to cause a creature to feel a described sensation or emotion, plus you can intensify or nullify a sensation or emotion, the creature must be able to hear you and must make a wisdom saving throw or be charmed on success the spell has no effect, a willing creature automatic fails the saving throw, the creature can repeat the saving throw at the end of it's turn

The Spell effect ends if you lose concentration on the spell, change the target, end the spell early or the creature no longer can hear you.

In 5th level you can cause sensations on the same level of pain as losing a limb, and cause the level of pleasure similar to a climax, when using in this way the target is incapacitated until the spell ends.

In 11th level you can target one additional target with the spell.

In17 th you can use only the harmless part of this spell on an area, choose any creatures that can hear you in 60 feet sphere centered on yourself, the creatures must make a wisdom saving throw or be charmed, creature affected this way suffer the effect if it was casted in level 1.

Available For: Bard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

Leydus

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