Level
Cantrip
Casting Time
1 Special
Range/Area
Touch
Components
V
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
The Goddess Aerdrie enjoys trickery and games, and has given you a sliver of her power so you may outwit your foes in her honor.
- Once per day, while standing outside in nature, you may briefly meditate for a few minutes for a chance to receive a vision or premonition of events to come. You can leave the focus open for a chance to receive any relevant divination or perhaps a message from your Goddess. Or you may focus your intentions on one particular question.
- Answers are not guaranteed, for Aerdrie is as wild as the winds and storms she creates
- Answers can come in several forms; in dreams with scattered imagery or sounds, clues, omens or riddles, a soothing voice, or perhaps a strong, unnaturally strong gust of wind, almost pushing you to follow it's direction
- Once per long rest, either at will or during combat as a bonus action, you may touch another party member to briefly grant them a small taste of Aerdrie's divine gift. That party member will feel a small electric shock as a token of Aerdrie's love of lightning, and therefore can choose to have advantage on one attack roll, saving throw, or ability roll of their choice. This inspiration expires once the party member goes to sleep, even if unused.
- At level 6, this increases to two party members, at level 9, this increases to three party members.