You create a wall of radiant and necrotic energy. The wall emanates from "The Breath of Lahamu" and lasts for the duration. You choose to make the wall up to 60 feet long, 15 feet high, and 5 feet thick or a circle that has a 30-foot diameter and is up to 20 feet high and 10 feet thick. The wall does not block line of sight.
When the wall appears, each enemy creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 necrotic damage, or half as much radiant damage on a successful save. The shield may only last one turn, but for that turn both the user and their allies will not receive any form of damage.
Only creatures given permission by the user can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 necrotic damage on a failed save, or half as much radiant damage damage on a successful one.
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