The Venomclove family was fond of poison; an elegant intersection of their twin interests in alchemy and subterfuge. One of Cassidy's favorites was a murky, aqueous concoction brewed from petals which inflicted blackened veins and a distinctive, painful curse - a grim calling card left by her retainers when a message needed to be made.
A lustrous venom smelling faintly of flowers drips from your blade. The next time you hit a creature with a weapon attack during the spell's duration, a blackened sigil sears into their flesh, and the attack deals an extra 1d6 necrotic damage to the target. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 necrotic damage. On a successful save, the spell ends.
If the target receives magical healing of any kind, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage increases by 1d6 for each slot level above 2nd.
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