Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
All
You conjure the elemental chaos to create ten sharp claws that emit the power of one of the elements. You get to choose between fire, cold, or lighting, your unarmed attacks deals 2d8 of the chosen type.
While concentrating on this spell, you gain a climbing speed equal to your walking speed.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
* - (A remnant of the Element(A piece of obsidian, fossilised lightning, sea glass))
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