You create 2 cylinders, that are 5 feet in diameter and 1 foot in height, of shimmering, translucent force in an unoccupied space or attached to an object that you can see within range. These wheels last for the spell's duration, and they move at your command.
The wheels have an AC 20 and hit points equal to your hit point maximum. If they drop to 0 hit points, the spell ends. The wheels can spin/turn 30 feet a second, 180 feet a turn, or 20 miles an hour. The wheel can attach to any object, or willing creature, that is Huge or smaller. The wheels can carry up to 200 pounds, not including whatever it is attached to.
At higher levels, it creates an additional wheel for every spell slot above 5th, up to 9. The additional wheels are the same dimensions, and have the majority of the same stats, except for an additional 200 pounds maximum carry weight per wheel on the same object, and additional wheel can be used to control the others by anyone who isn't the caster of the spell with the consent of the caster, but the additional wheel is inert when it comes to the moving properties.
* - (A wheel like object, such as a button or coin)Previous Versions
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8/20/2020 1:45:26 AM
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9/13/2020 12:58:04 AM
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11/26/2020 2:03:28 AM
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