Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Lightning

The next time you take the Dash action on your turn before this spell ends, and move in one horizontal direction, you can tumble through other creature's spaces without difficulty. All creatures whose space you tumble through must make a Dexterity saving throw or take 3d6 lightning damage. Also, your movement is unaffected by difficult terrain, and the grappled condition by any effect that is not a magical effect from a spell slot higher than this one used.

The spell effect ends after you finish that dash action, if you lose concentration before you dash, or if you move in an additional direction while dashing.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for every spell slot above 2nd.

* - (a bit of soft metal shaped into a cone)

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2020 1:11:38 AM
1
0
1.0
Coming Soon
11/26/2020 4:41:59 PM
1
0
1.1
Coming Soon

Spell Tags: Damage Movement

Available For: Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Artificer (Legacy) - Battle Smith (Legacy) Artificer (Legacy) - Armorer (Legacy)

tragicmidas

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