Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
CHA Save
Damage/Effect
Deception

Choose two Large or smaller creatures you can see within range (including yourself). The creatures must succeed on a Charisma saving throw or be made too look like they magically switches places as an illusion is put on them to make the creatures look like each other. The creatures can choose to fail the save, but if one of them succeeds, the spell ends. The affected creatures does not themselves see this illusion.

All other creatures can use an action to make an Intelligence (Investigation) check against your spell save DC, seeing through the illusion. A creature is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

* - (a rusty fish hook)

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2020 2:38:18 PM
3
1
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Spell Tags: Deception

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Kgaase93

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