As part of knowing this spell you create a small clay vessel (one of the material components), when you cast any spell that does either Necrotic or Psychic Damage, you can choose to store the hitpoints of damage done in a separate pool of up to half of your current hitpoints (round down) inside the clay pot. When you cast this spell you can choose to invest up to 10 hitpoints per spell level of life into the doll (the second material component). Each doll has a pin pushed through its heart. This pin contains a different spell from your spellbook stored temporarily in the doll. Each doll has a pin through its head. This pin disables the doll. This spell *cannot* be cast in combat as it takes an hour to complete for each doll. On your turn, as a free action, you can pull the pin on a doll and drop it to the ground. The doll acts at the beginning of your turn on your initiative and can only move (30ft Walking Speed) and deliver the spell on the pin in its heart. Destroying the doll. It does not *have to* pull its pin on this action. Commanding it to pull its pin does not take an action as it is a verbal command of the Word "Pull" in the Infernal Tongue which sounds like "GrRiscZz" to those unfamiliar. The Doll is a tiny sackcloth doll. It has the number of hitpoints you invested in it when you cast the Animate Doll spell (minimum 1 and maximum 20 (at level 2+10 for each level above 2nd) and if the spell is not activated on your action, it has a maximum of 2 rounds to do so (+1 for each level the spell is up-cast).
* - (A small Clay Pot (not consumed), a sack cloth doll, two pins, plus the material components of the invested spell.)
Level
2nd
Casting Time
1 Hour
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
2 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
Comments