Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration 1 Day
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You create a bloody figure within 60 feet in a non-occupied space. This figure is completely made up of blood, yet retains the features of the creature it is mimicking, such as a dog, human, bird or skeleton. The DM will have the stats needed for the creature you wish to conjure.

  • The bloody figure can be a reflection of someone or something you have seen (including yourself)
  • The bloody figure`s size is Small or Medium. 
  • It cannot speak, but understands the verbal command of the conjurer.
  • A bloody figure will act independently directly after it`s conjurers turn, often mimicking the conjurer or until ordered otherwise. Commanding the figure does not require a action or a bonus action.
  • To begin with, a bloody figure cannot be anything stronger than a creature with a challenge rating of 1/4.
  • You may only control one bloody figure at the time
  • While controlling the bloody figure, you must keep concentration or the bloody figure will sink to the ground and become a pool of blood.

The drop of blood is taken as a toll from the user of this spell, causing 1d4 Necrotic damage to the caster.

At Higher levels: Increases the Challenge Rating and damage taken for each spell slot used above 1st level.

* - (A drop of Blood)

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2019 11:09:31 AM
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11/27/2020 4:30:23 PM
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Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Harkard

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