Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Piercing (...)
You create a simple or light martial weapon made of dense magical water around a weapon hilt that you can use for melee attacks. The weapon deals the respective damage and damage type of the weapon you're choosing to recreate. The weapon must be a melee or thrown weapon.
When you reach higher levels: 5th level: You gain access to martial weapons with the two handed property, 11th level: You gain access to martial weapons with the heavy property, 17th level: The weapons you conjure are magical for the purpose of overcoming resistance if they're aren't already. In addition you deal 1d4 cold damage on each attack.
* - (A hilt of a weapon and a drop of water.)