Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

As part of the bonus action you use to cast this spell, you touch a melee weapon and it springs to life allowing you to command it using telekinesis with the proficiency of any fighter. Until the spell ends, you can use your action to command the weapon to fly up to 30ft and make a weapon attack against the target. In addition, you can use your reaction to command the weapon to make a single attack if a creature it is adjacent too provokes an attack of opportunity. 

You are always considered proficient in the attack roll and rather than strength or dexterity, you use your spellcasting attribute to make the attack. If you hit, the damage does the weapon's damage die (if the weapon is versatile you use the greater damage die) and add your spellcasting attribute to the damage.

If the weapon has any magic bonuses or has any other special properties such as reach property or for example, the additional 1d6 damage from a Frost Brand, that will still apply to the attack as if it was being wielded normally.

If you cast this spell at 4th level or higher, you can enchant an additional weapon with each spell slot spent allowing you to make multiple attacks each turn. 

* - (Melee weapon)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Sareth_Dragonborn

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