You create one or more green orb of strange, unstable condensed raw mana. Due to their unstable nature they cannot be held and must be fired at one or more targets within line of sight of the caster, this spell scales with the characters magic class level and damages the casters vitality as they grow. It is important to note that you cannot cast this spell at a level higher or lower than your character level, mana poisoning is subtracted after each level up with the previous levels poisoning removed and the current levels poisoning added. Example being when you level up from character level 3 to level 4 you would add back the 3 hitpoints lost and than take away the 4 hitpoints for your current level of mana poisoning.
Lvl 1 – Create one orb and fire it at one selected target within line of sight for a level one spell slot dealing damage equal to your spell attack, spell misses if target succeeds with a natural 20 saving throw. Mana poisoning reduces total hit points by 1.
Lvl 2 – Create two orbs and fire it at one or more targets within line of sight for a level one spell slot dealing damage equal to your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 2.
Lvl 3 – Create three orbs and fire it at one or more targets within line of sight for a level one spell slot dealing damage equal to your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 3.
Lvl 4 – Create four orbs and fire it at one or more targets within line of sight for a level one spell slot dealing damage equal to your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 4.
Lvl 5 – Create five orbs and fire it at one or more targets within line of sight for a level five spell slot dealing damage five times that of your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 10.
Lvl 6 – Create six orbs and fire it at one or more targets within line of sight for a level five spell slot dealing damage five times that of your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 12.
Lvl 7 – Create seven orbs and fire it at one or more targets within line of sight for a level five spell slot dealing damage five times that of your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 14.
Lvl 8 – Create eight orbs and fire it at one or more targets within line of sight for a level five spell slot dealing damage five times that of your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 16.
Lvl 9 – Create nine orbs and fire it at one or more targets within line of sight for a level five spell slot dealing damage five times that of your spell attack for each orb, each orb requiring a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 18.
Lvl 10 – Create ten orbs and fire it at one or more targets within line or sight or a target last seen within 10 turns that is within 10 miles of caster for a 9th lvl spell slot dealing ten times that of your spell attack for each orb, each orb requires a saving throw from their respective targets succeeding on a natural 20. Mana poisoning reduces total hit points by 30.
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