Level
4th
Casting Time
1 Reaction *
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Force

You expel raw magic from your body and spin at an intense speed. Magic radiates from your body and forms a deflective barrier, a sphere with a 10ft radius centered on you. You gain a bonus +8 AC and you automatically succeed on all Dexterity and Constitution Saving Throws until the start of your next turn. If there are any creatures within the sphere, each creature must make a Strength saving throw. A creature takes 3d10 force damage, is pushed back 15ft away from you and knocked prone on a failed save, or half as much damage, is pushed back 5ft and is not knocked prone on a successful one.

* - when hit by an attack that would deal damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

TheAnimeDM

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