This spell allows you to place a trap on any item that will activate the moment it is moved. As the material is consumed, a tiny inscription of a key appears on the surface of the item. Arms for 30 seconds before being activated. (5 turns). If a player touches the key, the spell is Dispelled.
Base damage is 2d6 force damage in a 5ft sphere radius and can destroy the item the spell is placed on depending on the item's hit points, as well as knocking any medium or smaller creature damaged prone. Any creature that succeeds a saving throw takes half damage and is stunned instead.
Cast at higher levels: For every level above 2, takes a roll an additional d6 and takes another 6 seconds to arm itself. The caster must roll the spellsave DC for each additional effect against a single constitution check from the affected.
3rd level: Trap can be set to knock the creature 5 - 10 ft away or set the area on fire for an additional 1d6 fire damage.
4td level: Trap can be set to afflict the target with a curse that increases next magical damage received by 2*6, or increases radius of effect by another 5ft radius.
5th level: Trap can be set to produce an 8ft by 8ft illusion to inflicts Frighten for 1 round or produce a smoke that blinds.
* - (A figurine of a key made of the same material as the target)
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