Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

You attempt to alter a creatures reaction to you. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes Charmed by you for the duration. The charmed target is Incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's reactions to you are modified.

While this charm lasts, you can affect the target's reaction to you either friendly, loving, frightened or indifferent. You can permanently alter the targets emotions, alter any negative or positive feelings it has toward an individual or group, change its reactions toward the caster or suggested individual or group, or permanently set up a specific response to you that does not require physical harm to the target.

You must speak to the target to describing some event of the past or theirs that shaped their views, and it must be able to understand your language for the emotional change to take root. Its mind rationalizes what you tell them as beneficial to their well being. If the spell ends before you have finished describing the modified emotions, the creature's emotional state isn't altered. Otherwise, the effects take hold when the spell ends.

A creature altered in this way must be able to emotionally relate to the tale or at least understand the context. The tale can't alter alignment, or base survival needs. The DM may rule that the tale is either partly effective or to strange to have relevance to the target. Adjusting a merchant's attitude toward the caster to be beneficial would be acceptable, but convincing a vampire to not feed on others to survive is beyond rationale.

A Remove curse or Greater restoration spell cast on the target restores the creature's true emotional state.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's emotions from the past 7 days (6th level), 30 days (7th level), 1 year (8th level) Any point in their history (9th level).

* - (A trinket from your past)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

LonSolo

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