Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

The spell destabilizes the flow of time, enabling you to create a vortex of temporal fluctuations that are visible as a spherical distortion within a 10 ft radius, centred on a point on a point within range. Each creature in the area when you cast the spell must succeed on a Wisdom saving throw or be affected by the time vortex. While the spell lasts, a creature that enters the sphere or starts it's turn inside the sphere must also succeed on a Wisdom saving throw or be affected. On a successful save, it becomes immune to this casting of this spell. 

An affected creature can't take reactions and rolls a 1d10 at the start of its turn to determine its behaviour for that turn. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  

1d10 effect

1-2 The creature is affected as if by a slow spell until the start of it's next turn.

3-5 The creature is stunned until the start of its next turn. 

6-8 The creature's current initiative result is reduced by 5. The creature begins using this initiative result in the same creature are cumulative.

9-10 The creature's speed is halved (round up to the nearest 5-foot increment) until the start of it's next turn. 

You can move the temporal vortex 10 ft each round as a bonus action. 

At higher levels:

When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. 

Available For: Sorcerer (Legacy) Wizard (Legacy)

Raldon4004

Comments

Posts Quoted:
Reply
Clear All Quotes