Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

A prison of magical bones surrounds a creature. The target must make a DC 15 Dexterity saving throw or become restrained. The restrained creature can escape by succeeding on DC 20 Strength check, or by destroying the Bone Prison (AC 20; 50 hit points; immunity to poison, cold, necrotic and psychic damage, resistant to fire and lighting damage, vulnerable to force damage)

Spell Tags: Combat

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MysteryWryter

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