As you cast this spell, you form magical stone around your body, covering your skin with a close fitting barrier that mimics your appearance and moves with you. A series of arcane runes appear on your body, completing the ward.
The ward begins with 10 HP; setting the maximum amount of damage the ward can take. When you are struck by an attack, you reduce the damage taken by 1d10 + your spellcasting modifier. The ward will absorb the reduced damage, reducing its HP, while you take any remaining damage not absorbed.
When the barrier reaches 0 hit points the barrier crumbles, ending the spell. Spells or abilities that effect creatures without damaging the creature's exterior bypasses the ward's absorption. Such as gaze attacks and inhaled poisons.
At higher levels, the hit points of the ward increase by 10 per spell level above 2nd as does the Gemstone Value.
* - (A gemstone worth 10 GP engraved with an abjuration spell circle, which the spell consumes.)
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