Level
1st
Casting Time
1 Minute
Ritual
Range/Area
Self
(10 ft. )
Components
None
Duration
Special 4 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
You magically alter the climate around you in a 10-foot sphere. Until the spell ends, the aura moves with you, centered on you. The air pressure, humidity, breathability, and temperature of the air around you becomes temperate and comfortable for you and any creatures within your aura. This aura wards off nonmagical harsh winds, snows, or rains causing them to dissipate upon contact with the aura. The aura can be used in or under water to make it more comfortable for those moving through it. The aura does not allow those who cannot breath underwater to breathe underwater.
Additionally, the spell only works in an area with an atmosphere of some kind.
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