Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Touch (5 ft. *)
Components
V, S, M *
Duration
8 Hours
School
Enchantment
Attack/Save
Melee
Damage/Effect
Piercing (...)

You instill binding magic into a common hunting trap making it more effective against elusive prey. For the next 8 hours whenever any creature other than you comes within 5 ft. of the hunting trap the trap lashes out. You make a melee spell attack against the creature. The attack deals 2d4 magical piercing damage, the creature hit by it is pulled back to the original location of the trap,  and stops moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature bound by the trap is prevented from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. This don't prevent the creature from passing through an interdimensional portal. Once the trap has ahold of a creature it won't attack another creature until the initial creature is freed or the spell ends.

A creature can use its action to make a Strength check against your spell save DC, freeing itself or another creature within its reach on a success. Each failed check deals 1 magical piercing damage to the trapped creature.

* - (a hunting trap.)

Spell Tags: Control Negation

Available For:

DrToasty

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