This powerful fusion of transmutation magic and necromancy has been designed as a means to create true life.
Over the course of an hour, you imbue some of the life energy and genetic information of a willing creature subject or two willing subjects with compatible genetics into an item of personal significance to all subjects of this spell. You can be the subject of this spell when you cast it, or one of the two subjects. Upon completion of the spell, the focal object transforms into an infant creature of a species determined by the subjects. If there is only one subject, the infant is born as a perfect clone of the subject. If there are two subjects, the infant is born as a genetic mixture of the two subjects with its appearance and traits determined by randomization in genetics, in the vein of natural diversity.
The newly created creature grows and ages at a speed determined by its race, and will die of old age after a standard amount of time, under normal circumstances. Upon the creature's death, the spell ends and the creature reverts back into the focal object. If this spell was cast with two subjects, the focal object becomes permanently infused with the genetic information of the creature it was transformed into. An object infused in this way may be used in place of the normal focal object and genetic material required to cast this spell, and casting the spell in this way will always result in an exact clone of the creature whose genetic information with which it has been infused. Infused objects cannot be used to cast this spell in any other way, cannot become infused with any other essence, and remain infused unless the object is destroyed.
This spell can only be dispelled by transforming the creature back into the focal object it used to be by means of a true polymorph spell or a wish spell.
The casting of this spell is dangerous and taxing, as it requires life energy to be supplied to the newly created creature. You and any subjects can choose to offer life energy to the created creature, with either one or two donors offering. If two donors offer life energy, both immediately fail one death save upon completion of the spell. If only one donor offers its life energy, it fails two death saves instead. Any creatures who have two failed death saves as a result of offering life energy to this spell gain disadvantage on death saving throws. Disadvantage and failed death saves accrued in this manner can not be recovered in any way as long as the spell persists. The spell fails if its casting would kill any of the donors.
If the spell ends, the life energy is returned to the donors who offered it, restoring any lost death saves gained from that casting of this spell so long as the donor in question is conscious. If a donor dies while the spell persists, their remaining life energy goes to the created creature. If no donors are left alive while the spell is still active, the spell ends and the created creature becomes permanent, no longer reverting back into the focal object upon death.
* - (a drop of mercury, a dollop of gum arabic, a wisp of smoke, genetic material such as hair, skin, or blood from all subjects, and a tiny focal object of personal importance to all subjects; and diamonds worth at least 25,000 gp, which the spell consumes)
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