You perform a special arcane ritual that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
Clarity. You touch one willing creature who is inflicted with long or short term madness, and you make a DC 20 Intelligence (Arcana) check. On a successful check, you restore the targets sanity.
Infusion. You touch one bottle of ink and cause it to become infused with arcane energy. The ink can then be used for 150 gp worth of spell transcribing materials.
Studious. You touch one willing humanoid. For the next 24 hours, whenever the target makes an Arcane, Investigation, or History ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once per day.
Preparation. You touch one item no larger than 5ft in diameter. For the next 7 hours you can magically summon that item to your hand. An item can only have this effect place on it once per day and looses the effect once used.
Negotiation. You touch two willing humanoids. For the next 7 hours, each target gains disadvantage on spell attacks against each other and both have advantage on saving throws against spell effects if the spell is cast by one of the targets.
* - (25 gp worth of powdered ivory, which the spell consumes)
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