You create a wall of Divine Energy on a surface in range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is made of solid light and lasts for the duration.
When the wall appears, each creature within its area must make a Constitution saving throw. On a failed save, a creature takes 7d6 radiant damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 6d6 radiant damage to each creature which is not protected by a divine being that ends its turn within 10 feet of that side or inside the wall.
Creatures, which are not protected by a divine being, cannot move through the wall you create.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d6 for each slot level above 5th.
* - (a Holy Symbol)
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