Only the true Champions of the Dragon are granted with this special magic. When cast, you suround an item/weapon/target of your choice with icy-blue flames, that extract the heat from living matter and coat it over with ice. Weapons touched with the Cold Flame deal an additional 1d6 cold damage to their next attack and the target must succeed a Constitution saving throw, or gets the status condition "blue burning", that deals 1d6 additional cold damge each round and reduces it's movement speed by 5 ft. each round. If the target is touched directly, it must make the Con Save against the Spellcasting DC or get's 1d6 cold damage and the "blue burning" condition. When it's movement turns to 0 it becomes frozen solid and is incaptivated. To escape the flame the target has to succeed on a Dexterity Saving Throw, which DC of 12 increases by 2 each Round the target is "blue burning".
When cast at higher levels: when casting Cold Flame with a Spellslot of 2nd level or higher, the cold damage dealt increases by 1d6 for each spellslot-level above 1st. Additionally when using a level 3rd, 5th, 7th, and 9th Level Spell slot on the Spell, it gets the property of a ranged spell attack, wich range increases by 30 ft each level mentioned.
Comments