Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
STR Save
Damage/Effect

You magically connect two Large or smaller target objects or creatures within 20 feet of one another within range. when you cast this spell you make 2 spell attack rolls onto two different targets or area within range, on a hit the targets are bound together for the duration.  On a miss, it affects the floor, wall, or random object behind the target if its within range.  When bound, at the beginning of their turn if another target is 20 or more feet away, they must make a Strength Saving Throw against you spellcasting DC. On a success, any movement away from the other target is considered difficult terrain. On a fail, the target is pulled towards the closest available space within 10 feet of the other target and is knocked prone.

Any moveable inanimate objects targeted use the spellcaster's turn for the effect.  If the caster is one of the targets, they are able to reduce the range up to 0 feet and any objects affected are able to be pulled into one of their available hands.

If a target weights 10 times more than the other target, they have advantage on the saving throw. If a target is a structure, the ground, or immune to being grappled it automatically succeeds.

If the target is Huge or larger, you can designate a 10 foot square area that the tether affects.

When casting this spell at 2nd level or higher, you may make an additional spell attack to affect another target (3 attacks total).  The amount of spell attacks increases by 1 for each spell level beyond the 2nd.

Available For: Ranger (Legacy) Wizard (Legacy)

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