You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create an illusory reptile or bug (usually a snake) in the footwear or on the foot of the target. This spell has no effect on undead or constructs.
The illusion includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the illusion with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the illusion is an illusion, and the spell ends.
While a target is affected by the spell, the target treats the illusion as if it were real and is unable to catch or get the creature off of them.
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. An illusion created to appear as a creature can attack the target. Each round on your turn, the illusion can deal 1d6 psychic damage to the target. The target perceives the damage as a type appropriate to the illusion.
Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic
Comments