Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

 At 3rd level you are able to imbue some of your own Intelligence in to the weapon making it sentient and friendly to you and your allies, each animated weapon will reserve hp = to its weight

-You are able to animate weapons up to your intelligence modifier. (ex+3 intel = 3 weapons)minimum of 1

- you can animate up to 1 ranged weapon, with up to your Intelligence modifier of ammunition

(ex: Int  = 3 so 3 ammunition can be animated) but animated weapons can self load if given ammunition directly.

-Damage of animated weapons is the same as their weapon type; their health is determined by its weight in lbs x con modifier. The AC of an animated weapon is equal to your spell casting ability . They can be moved up to your movement speed. If you hit 0 hp all animated weapons  become unanimated and fall to the ground any reserved hp is returned to you. If the animated weapon hits 0 hp that it becomes unanimated and shatters.

  (mending can heal 1d4 health) (ex: scimitar- 1d6 slashing | 3Lbs | 3lb x 3 con = 9hp | Spell casting 12= 12AC)

* - (A Simple/ Martial weapon)

Available For:

Jaystriker

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