Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
All

You conjure a smattering of iron ball, needles, or wire from your empty hand as you make a throwing motion.  Choose bludgeoning, piercing, or slashing damage and make a ranged weapon attack that has 2d12 damage of that damage type, and a range of 30/120.  The damage is not considered magical.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

ScootOfScoot

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