You throw both fists into the air. This forces a cylinder of stone to project from the earth in any direction. The cylinder is up to 15ft long with a 5ft diameter.
All crearures in the area of effect must make a dexterity saving throw against your spellsave DC, or be thrown by the cylinder. A creature may choose to fail this check. Creatures thrown by the cylinder are thrown 10ft in whatever direction is projects.
The cylinder has 12AC and 12HP. If it is destroyed, it crumbles and leaves the area it covered as difficult terrain.
Should the cylinder meet a solid surface (such as a cave wall) it stops. Any creature that failed its saving throw takes 2d10 bludgeoning damage becomes restrained by the cylinder against the surface. On its turn, any creature restrained may make a DC10 Strength saving throw to try and escape.
The piller crumbles on its own after 10mn.
When cast at higher levels, the distance the pillar can reach increases by 10ft. For every 10ft farther it extends, a creature that fails its save is thrown an additional 10ft. Any creature pinned this way takes an additional 1d10 bludgeoning damage for each level above second the spell is cast.
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Posted Dec 6, 2020Do you want to be up there on that ledge? Do you just really REALLY don't want to stand right where you are? Is the bad guy refusing to jump off that nearby cliff? Do you have a glyph of warding and a love for slapstick? Or if you just really want to be Toph from Avatar the Last Airbender, then have I got the spell for you!
Strike of the Earth (previously known as Stone Bone).