Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
You encase your weapon in a lance of arcane energy, changing the damage type to force damage and extending the range of the weapon by 5 feet. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature, otherwise the spell fails.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 force damage to the target, and the extended range of the weapon increases to 10 feet. The damage roll increases by 1d6 at 11th level and 17th level.
* - (a weapon without the reach property)
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