Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
Melee
Damage/Effect
Bludgeoning (...)
Once you have taken damage, use your bleeding wound to summon a crude weapon of blood. The weapon deals 1d4 base damage as well as the damage dice used in the attack against you, even double dice for a critical hit. (e.g. 2d6 for a great sword).
once per turn when you make a melee spell attack with this weapon you can heal for equal to half the damage you dealt
* - (bleeding wound)
Comments