You cancel the gravity within a 10x10ft cube within 120ft of you. All creatures and objects within the cube move as in a vacuum- while within the radius any melee or spell attacks that a creature makes are at disadvantage. Attempting to exit the cube counts as an action. While in combat any attempted movement or attempt to exit the cube will incur a Dex save of 8+ the casters' spellcasting modifier (outside of combat threshold will vary depending on task). On a failure, the creature does not exit the cube and remains entrapped. On a success, roll to determine damage:
1st level- d4 - 1/2=no damage, 3/4=1d6 force damage
2nd level- d6 - 1/2=no damage, 3/4=1d6 force damage, 5/6=2d6 force damage
3rd level- d8 - 1/2=no damage, 3/4=1d6 force damage, 5/6=2d6 force damage, 7/8=3d6 force damage
4th level- d10 - 1/2=no damage, 3/4=1d6 force damage, 5/6=2d6 force damage, 7/8=3d6 force damage, 9/10=4d6 force damage
For every additional level the spell is cast at, the size of the cube increases by 10ft squared.
Comments