the air is suddenly filled with sharp shards of ice, spinning in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 piercing damage when it enters the spell’s area for the first time on a turn or starts its turn there.
Additionally, a creature caught in that area becomes blinded while in the cubes area. The blindness immediately stops if you leave the affected area. The blindness only happens because you must close your eyes while there. IF a creature has something shielding its eyes, the blindness does not occur.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
* - (a sliver of glass and drop of water)
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