Level
2nd
Casting Time
1 Action
Range/Area
Self 120 ft.
Components
V, M *
Duration
Concentration 30 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Utility

You create a large golden wood torch that appears in the caster's hand. the caster must have at least one hand free. The torch sheds bright light out for 10ft and an additional 20ft of dim light. when a creature with any Evil alignment enters the bright light's radius, the evil creature must make a Intelligence saving throw. On a failed save the creature takes 1d10 Radiant or Necrotic damage (caster's choice). If the caster drops, throws or chooses to, the torch will burn out within one turn unless picked up.

* - (A flask of Oil and a single twig)

Spell Tags: Utility

Available For: Cleric (Legacy) Ranger (Legacy) Wizard (Legacy)

Waldo15

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