Choose a creature that you can see within range. That creature feels an invisible grasp around its throat and starts suffocating. Target creature must roll a Constitution saving throw. On a failed save, it takes 7 (2d6) force damage and it’s forced to hold its breath for the duration of the spell, or it takes half as much damage and suffers no ill effects on a successful save. An affected creature cannot speak or cast spells, and at the start of each of its next turns it takes an additional 7 (2d6) force damage. At the end of each of its following turns, an affected creature can make another Constitution saving throw, ending the effect on itself on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, you can choose an additional creature for each two spell slots above 1st.
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