Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Force (...)

You must hold a coin in your hand when casting this spell. The chosen coin shoots from your hand towards a creature or object within range. Make a ranged spell attack against the target. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. On a hit, the target takes damage depending on the type of coin used.

Coin Damage
Copper 1 Force damage
Silver 1d6 Cold damage
Gold 1d6 Fire damage
Platinum 1d12 Lightning damage

The spell creates more than one projectile when you reach higher levels: two at 5th level, three at 11th level, and four at 17th level. You can direct the projectiles at the same target or at different ones. Spend a new coin for each shot and make a separate attack roll for each.

* - (a coin worth at least 1cp)

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2020 2:47:39 PM
16
0
1
Coming Soon

Spell Tags: Combat

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

WhisperBard

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