Level
9th
Casting Time
9 Hours
Range/Area
Unlimited
Components
V, S, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
None
Damage/Effect

This spell allows the caster to reach its psyche to the depths of existence to search for how to cast spells above 9th level. Whenever the caster uses this spell, the DM rolls a D20. Whenever rolled, the select archmage's spirit is forced to converse with the caster. The select archmage will imprint 4 other spells into the caster's mind that informs the caster of the best possible route of casting spells over 9th level. The spells Epic Perseverance, Arch-Mage, Block Deity, and Charm Deity is engraved in the caster's mind. Along with the engraved spells, each arch mage will inform the caster one spell over 9th level and how to cast the epic spell. Whenever the caster casts this spell, the caster must make a DC15 will(CON) save with disadvantage or be identified by Mythra. This spell will still function if identified, but Mythra will be angered by this attempt to cast spells over 9th level. 

Lefeber- 1-2, Lefeber's Weave Mythal. 

Ioulaum- 3-4, Ioulaum's Longevity. 

Mavin- 5-6, Mavin's Create Volcano. 

Mavin- 7-8, Mavin's Earthfest. 

Mavin- 9-10, Mavin's worldweave. 

Proctiv- 11-12, Proctive's Breach/Seal Crystal Sphere. 

Proctiv- 13-14, Move Mountain. 

Tolodine- 15-16, Tolodine's Killing Wind. 

Valdick- 17-18, Valdick's spheresail. 

Karsus- 19-20, Karsus's Avatar.  

* - (The Caster's Permanent 1D4 Points from their Wisdom Ability Score)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Volatile_Quartz

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