You hurl a 3/4-inch-diameter marble of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of marble you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 1d6 damage of the type you chose.
The spell creates more than one marble when you reach higher levels: two marbles at 5th level, three marbles at 11th level, and four marbles at 17th level. You can direct the marbles at the same target or at different ones. Make a separate attack roll for each marble. Each marble can have the same or different types of damage.
Cold marble (if you choose) can harmlessly chill a creture or object within range. Fire marble sheds bright light in a 5-foot radius and dim light for an additional 5 feet and within range (your choice) ignites flammable objects that aren’t being worn or carried, or harmlessly warm a creture or object. Thunder marble make a thunder sound that can be heard up to 100 feet away when hits a target or at comand within range.
* - (a tiny spherical prism)
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