Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Illusion
Attack/Save
INT Save
Damage/Effect
Charmed

 

You craft the thought in the target's mind that someone or something precious to the target is in mortal danger. The target must make an Intelligence saving throw. The target has advantage on the save if they are in combat with you. On a fail, the illusiory thought takes hold and the target is convinced of this peril. This spell has no effect on Undead, Constructs, or creatures that are immune to being charmed.

For the duration, you or any allies have advantage on Charisma/Strength (Intimidation) or Charisma (Persuasion) checks.  The target gets to make an immediate saving throw if they take damage from any of your allies.

The target can use an action to make an Intelligence (History) check to see through the false thought.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
* - (A Bit of Fleece)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NathanielDunkeld

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