Level
4th
Casting Time
1 Action
Range/Area
200 ft. (40 ft. *)
Components
V
Duration
Until Dispelled 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

Summon a massive 10x10 Ft Pillar of synthetic energy from the sky anywhere within 200ft of you. Any creature in its position of summoning must make a Constitution saving throw. It takes 5d8 synthetic damage on a failed save and half as much on a successful one. If an enemy travels through the synthetic pillar they take 2d6 synthetic damage and if they start their turn in it they take the standard 5d8 synthetic damage.

Environmental manipulation. When this spell is used it summons a small synthetic vortex 200ft in the sky where the pillar will come from meaning any flying enemies below 200ft altitude will still be affected. This also means that this spell will not work in an underground space with a height of fewer than 200ft.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the synthetic damage increases by 1d8  for each slot level above 4th.

At character level 10. you may summon a second pillar using your bonus action

Spell Tags: Damage Environment Combat

Available For: Wizard (Legacy)

Harambeans

Comments

Posts Quoted:
Reply
Clear All Quotes