Level
3rd
Casting Time
1 Minute
Range/Area
Unlimited
Components
None
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure a ballon, the contents a mystery to all. This can be a long-range or melee attack. you roll a 20 sided die, with your fate in the balance.

1 - the contents are tons and tons of little beads and legos. Whoever it hits takes 1d20 bludgeoning damage and the balloon bursts on impact. The victim must take a Dex. check to see if they are able to pick up all the little beads in time. if not, all remaining beads that have not been picked up explode at random times, and anyone who is hit must take 1HP of damage. Spell (and explosions) last for 3 turns. *alternative: the contents of the ballon are tiny little legos, which act as caltrops (look it up) and when stepped on or fallen into give 1HP of damage*

2- the contents of the balloon are revealed to be lava. The victim takes 1d20 fire damage(am I using this correctly?) and loses 1HP. 

3- the balloon is filled with a vile gas that smells like farts that makes the victim angry. good job.

4- the balloon, when bursts, releases a spell that tethers the victim to the ground with an unbreakable rope for 3 turns.

5- the balloon is just filled with water... and carnivorous goldfish. the victim must take a 1d20 piercing damage. The victim can run away, but the goldfish can magically follow. This lasts for 3 turns.

6- The balloon is filled with a love potion. The person who is hit immediately falls in love with the person who threw it. the victim follows the person who threw it around for 3 turns.

7- The balloon is filled with poop. that is on fire. If hit, that person must take 1 HP of fire damage and has to reduce their Charisma score by 10. Effects last for 3 turns.

8- The balloon is filled with ketchup. When hit, the person thinks that they have been hurt and lies "dead" on the floor. 

9- The balloon is filled with "crackers" that are actually pieces of mushrooms. When eaten, you either become twice as big or twice as small (roll d20, DM will decide). Effects last for 3 turns.

10- The contents of the balloon is sorcerer's super glue. When hit, the victim is either glued in place (hit on feet), their legs are glued together (hit on legs), their arms glued in place (hit on arms), or face glued in position (hit on the head). If the victim is hit when touching something, they are glued to that object. Effects last for 3 turns.

11- The contents is toothpicks. When hit, the victim must take 1HP of piercing damage.

12- It's a rock. You just threw a rubber-covered rock. The victim must take 1HP of bludgeoning damage.

13- Bubbles! The contents, when thrown at something, Engulf the victim in an un-poppable bubble. Effects last for 3 turns.

14 - When the balloon hits the ground, a ring of fire surrounds the victim within 40 ft. Effects last for 3 turns

15 - The balloon has a bottle in it. Whoever it is nearest must take a wisdom check and, if failed, the victim must drink the potion Once the potion is drunk, the victim realizes that they have scorpions in their pants, and immediately pull down their trousers! They must take 1HP of piercing damage and their charisma score is reduced to zero. Scorpions last for 3 turns, but the victim's charisma score only half returns.

16-  The contents of the balloon is a swarm of angry bees that follow the victim around for 3 turns. If stung, the victim must take 1HP of piercing damage. 

17 - whoever this balloon hits is struck by lightning and their HP are reduced to 1.

18 - When popped, the balloon releases a gas that makes the victim think that they are a chicken. this madness lasts for 3 turns, and afterward, the victim's charisma score is halved.

19 - inside the balloon is a sword. Whoever picks up the sword has their soul transferred to the sword and can only be changed back if the sword is broken. while you are in the sword you can't move, but you can speak and whoever picks you up gains your HP as well as their own. If the person wielding this now enchanted talking sword has their HP reduced back to normal (they lose all of your HP) then you are returned to your body and your HP(previously reduced to zero) takes 3 off of the person wielding the once-magical sword that no longer contains your soul. (simple, right?)

20 - it is a plain water balloon. roll a d20 again.

 

 

 

*This is the second version of this spell because I got a few comments saying that the spell level should be raised*

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Fae_the_Dungeon_Master

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