Level
Cantrip
Casting Time
5 Minutes
Range/Area
Touch
Components
V, S
Duration
Concentration 2 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect

The spellcaster places his/her hands on both the person in question and any inanimate/animate/living object they want to transfer the soul to. Any inanimate/animate objects must be hollow to contain a soul. The spellcaster must concentrate for 2 minutes, and then the remaining 3 minutes must be waited (with the hands still on the 2 entities).

At the end of the spellcasting, the least dominant soul will be transferred from the person to the object in question. To determine dominancy of the souls (if there are more than 1), a constitution saving throw is rolled by 2 or more of the souls (person(s), creatures, entities). If the dominant soul (the one that is controlling the body) is unconscious, both souls have disadvantage. If the dominant soul is conscious (awake), the dominant soul gains advantage, whilst the other soul(s) have disadvantage.

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Bard (Legacy) - College of Whispers Wizard (Legacy) - School of Necromancy (Legacy)

Kairos_the_Undying

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