Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect

Roll a 1D4 and apply the effect based in the Number:

1- nipe of hearths- you draw a card and throw that in a creature 60ft of you to heal in 3D10 + spellcasting MOD 

2-nipe of diamonds- You create a fan of cards in your both hands and spin your body pushing all creatures 5ft of you in 10 feet and they became slowed for three turns if they fail in a constitution save throw, in a successuful save they are just pushed the half 

3-nipe of clubs- you shoot 3 cards in a square in 30ft, those cards turns to seeds that grow up faster and try to hold a creature, the creature must be successuful on a dexterity save or become holded by plants, the plants have 10 AC and 10 HP, the terrain on that squair become dificult 

4-nipe of spades- You shot one card from your hand in 60ft, the creature within range must make a dexterity saving throw, on a failed save, a creature take 4D10 for each card of piercing damage, on a successuful save the creature takes half as much damage

 

At highest level:

For Each level above the 3th the nipe of hearths increase 1D10 of healing 

For Each level above the 3th the nipe of diamonds increase the range that you push the creatures in 5 feet and increase the number of turns slowed in one

For Each level above the 3th the nipe of clubs will increase the area in 5ft, and increase the life of the plants in 4 

For each level above the 3th the nipe of spades increase the damage by 1D10

If used ass a level 5th or more skill tour can throw two cards

* - (A deck )

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2018 8:55:04 PM
0
1
5.0
Coming Soon
9/10/2018 10:59:03 PM
39
1
5.0
Coming Soon
9/23/2018 11:53:41 PM
122
1
--
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

Paradoxof2

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