Level
1st
Casting Time
1 Reaction *
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Lightning

On a successful melee attack you cause your weapon to become charged with magical energy; this energy can take the form of fire, lightning or cold damage. Fire damage causes an additional 2d6 damage to the target; lightning damage causes an additional 1d10 damage to the target and causes the target to take their next action at disadvantage (if they take no action, this affect ends at the end of their next turn); cold damage does an additional 1d8 damage and the target is slowed by 10 feet until the end of their next turn.

A successful save results in the target only suffering half damage and negates the additional affects of the lightning and cold damage types. The caster can change the damage type with each casting. This spell can be cast only once per turn, regardless if the character can make multiple attacks during their turn.

The spell's damage increases by when you reach 5th level (4d6/2d10/2d8), 11th level (6d6/3d10/3d8), and 17th level (8d6/4d10/4d8).

* - 1 Reaction, when you make a successful melee attack

Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Chevalier_de_Bayard

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