You use a small crystal dagger to cut a crack in the fabric of the prime material plane, you control it as it fractures out in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or have the splinters pierce their bodies.
Concentration: The For the spell’s duration or until a creature uses its action to mend the wounds on itself or another creature, a creature effected takes 2d4 damage of your choice at start of each of its turns.
Instant: You allow the splinter to crack out violently then mend again. Dealing 5d4 damage of your choice.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st. If cast without concentration the damage increases 4d4
Damage types: Thunder, Ice, Fire, lightning, acid, or force
* - (A small crystal dagger)
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