Beams of crackling, blue energy lance out toward a creature within range, forming sustained arcs of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage and is restrained until they succeed on a CON saving throw during one of their turns. On each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. If another creature moves between the target and the caster, that creature becomes the new target and the original target is freed. If a target becomes unrestrained and uses their movement to leave the range of the spell, they instantly take 1d12 lightning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, all damage dealt by this spell increases by 1d12 for each slot level above 1st.
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